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For all of the support, feed back and general kind words during the development of slut quest. Although I noticed something that has my brain cogs a turning. Robin Raid 1, considered by many to be my best work, has little over 30k views in 10 months. which is what, 300 days? Slut quest has 11k views. in THREE days. is this a sign of things to come? am I winning?
for those interested, I use https://twitter.com/azrealfreeman1 as a means of posting the stuff I can't on newgrounds, and occasional shit posting
Game's done, and it is a glorious display. If all goes to plan expect the game sometime late tomorrow
As I've added art and animation onto Slut quest RPG i've come to move further from the realistic and closer and closer to the cartoony cute that gives me games their unique spark.
I say final because this is the final update. I have a few bits to do and then it's finished. SQRPG has taken a while to build, but the reason I'm done in 6 updates, where robin raid 3 was weekly, is because the vast majority of SQ was experimenting with coding.
watch the skies my friends
Slut quest update.
Bad news. The final stages are a pain in the dick
good news. It's almost done
Hardly an update in all honestly. If I really applied myself I could make the game and make it great in three or four protracted sessions of hard work. What's stopping me? A lil christian holiday based around the union of numerous pagan winter solstice festivals and the alleged birth of Jesus of nazerth, combined with Odin myth, the machinations of the cocacola corporation, and my desire to dedicate this bloody season to making the children in my life happy as fuck. So unlike Robin Raid three, which i updated regularly to appease the guilt of making a load of shovel ware shit beneath what my FUCK AWESOME fans deserved, im teasing Slut quest at this point as a form of glorified marketing. ignore the black font of the stats, that's literally just the way the screen cap worked
Alright my freemen, this is what we have so far. this is a work in progress.
The bad: I still have to draw 12 back grounds then add characters to them, before i can even begin the animation part, then I have to write the music and impliment that
the good: thats all i have to do and once i get stuck in i can bang out all manner of quality goods. as such in total i think ink 75% done, at least
The bad: I'm at work using the company computer to use the internet and my laptop to animate, meaning I cannot post a picture along with my post until 7pm at the earliest, perhaps a bit later, maybe even tomorrow.
the good: Game is built. As i progress i will almost certainly tweek a few variables and numbers here and there to better improve the balance, but the game itself is now built and playable. putting me at about 70% through? now i have to draw locations and animate the small clips that come with performing certain actions.
Still no picture to add to this one sorry guys. All I could show you right the now would be a series of colour coded boxes and place holders with text on them that only serves the purpose of making my life easier. And no one wants to see that.
The game is essentially built from a coding perspective, however. What I mean is that every variable is in the place it needs to be, and every button is does what it needs to. what comes next, however, the balancing the game. Making sure entry level jobs give a few pennies and just running at the gym doesn't give 50+ str each time. As such, the coding part of the game is 90% complete, and the balancing is just a manner of setting numbers right and making sure its impossible to break the game via glitches
as soon as I have an actual picture to show my progress, I will.