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Robin Raid 3 is completely functional, finished, and without any major glitch. as for when it will be fully released, not as an error run, might be a little while longer, but with valid cause.
My mother is currently in hospital. while looking after my baby niece she feel knee first onto the concrete and shattered her knee cap. as such I've had a small measure of difficulty over the last few weeks.
thank you for your patience
expect the game in a couple of days. its for the best you all go back and play my prior games, half for perspetive sake, half for a refresher on the lose plots of the games, it will be relevent
Well my loyal (and remarkably patient fans) the wait is almost over. By my current estimates we are looking at a week/week and a half until the game is fully playable. The road has been a bumpy one, filled with holes and tragedy, but my labour of love is almost finished.
the game is at 98% complete, in terms of sheer work left to do. I have to finish the intro animation (which is mighty) then animate the conclussion (will take the most amount). from there its a manner adding sound and voice acting, which isn't hard or time consuming, its just awkward as fuck.
my sponsor is up to date with what i've been up to, so the delay won't be long.
It's been a long road, it really has. Numerous set backs have kept this project on and off production since september last year, but now I'm finally starting to reach the final stages of production.
That's frame 70, as you can see , and I've just started frame 73 of 94. once that is done I'm going to work some magic with the buttons to make them less bland, then add sound (visible shudder), and then you can all finally enjoy my labour of love
AS PROMISED. BEHOLD
Would people be interested in seeing one of the scenes from RR3 as a teaser trailer?
Member the pirate captain from Robin Raid 1? I member.
It's been far too long since I updated you guys on Robin Raid 3. As I progress, the frames become longer and harder to animate, simply because each new part of the game boosts my confidence and ability enough that the next one has to be better, sharper, more colourful, more animated, better animated. But at this moment in time, I'm well past the half way point, and I promise the final result will be totally worth it all
Ahoy there friends! It's been a while since I last posted to you guys, so I thought I'd share how I'm currently doing, or more to the point, what I'm currently doing.
Since shovelwaregate2016 where I flooded the internet with cheap, poorly made quick buck material, I've dedicated myself only to the biggest of projects, as such, I have two big one's currently in productions.
1 - Robin Raid 3: Booty Crusade
Robin Raid 3 goes well. Honestly, Robin Raid 3 goes very, very well for me. I'm now well past the half way point, and progress is coming along nicely
2 - Secret Agent Fox:
Fear not, I'm not going full furry. It's an action platformer avoid em up, built with a MUCH MUCH improved version of the ORIGINAL Robin Raid engine. You might say, Freeman, how did Robin Raid have a platformer engine if it's a point and click advenure? Well my friends, although none of you will ever see it, ever, the original incarnation of Robin Raid was a platformer game. I hated how it came out with a passion that bordered on the irrational, so it was shelved until recently, where I toiled and toiled until an unplayable mess became a competent engine.
Those future projects actually worth mentioning here are; Project Aura 2 (a spiritual successor instead of a direct sequel, but it's in the early stages. the game itself is built, and has been built for about 6 months now) and Slut Quest 2 (No even written down any basic design documents. not even thought about doing so. when the time comes to make it, its going to be as technically impressive as other contemporary games)
Please find inserted a screen shot of the platformer game.
Message or comment any questions you have, talk to me on twitter or tumblr, and as always, happy fapping
this one works!